Monday, April 30, 2012

Class task - analysis of article for video games

Wright, Boria and Breidenbach, 2002, Creative Player Actions in FPS Online Video Games, Game Studios,
http://theunshaven.rooms.cwal.net/Storage/Readings/Reading%2009C%20-%20Creative%20Player%20Actions%20in%20FPS%20Online%20Games%20[Wright%20et%20al].pdf

The journal article focuses heavily on the idea of creative player actions experienced by those who engage in game play. They analyse this by exploring player choice and good map making.

1. Player Choice
By taking part in game play, players can make interesting choices in an innovative world where the objective is to solves problems and possibilities. This can be through "textual (in game chats including creative game talk, game conflict talk, insults, performance talk and technical and external talk) and non verbal (logo design, avatar design and movement, map)" etc.

2. Good Map Making
The article, when explaining good map making, states: "Some maps borrow from popular culture imagery; others borrow from more generic settings (villages, desert compounds, high rises, 747 airliners, waterfront docks, factories, and offices). I think this will be a beneficial idea in our map as it makes it more realistic for a very fictional movie. 






our movie 



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