Monday, April 30, 2012

Game Concept Justification - 42857155

The selection of 300 as our film to game adaptation had raised due to it being an action-based film. The film focused greatly on the action and experience through battle that the characters had, rather than an intimate and conversational dominated movie. The film 300 was based upon the actions of the characters psychically rather than emotionally in a large landscape near Sparta. This promoted a sound physical game world. It allowed the game to "provide features for ensuring a variable outcome"(Juul 2003), meaning the film allows for an inclination to the correct choice as they may yield higher experience gains than others or signify better loot,  displaying the fact that this is a correct outcome of the game. Player skill, interaction and choice allows the game to have many alternate paths, yet 300 allows this but overall end up with the same linear outcome. This encouragement to engage in the game a particular way, allows the game to seem easier or your character greater. Although the outcome will not change; Win or lose the battle. Depending on what enemy the player focuses on, how to turn the tides of a battle is all determined by the player input and how the wish for the game to unfold. Overall this conveys a interactive game experience where player choice seems dominant, this allows the player to appear "responsible for the outcome"(Juul 2003) yet the game remains in control.
Jack Huskinson - 42857155

REFERENCE;
Juul, J 2003, The game, the player, the world; looking for a heart of gameness, DIGRA (Digital Games Research Association), 30th May 2012,<http://www.digra.org/dl/db/05163.50560.pdf>

http://www.youtube.com/watch?v=f6HkW-kGZQk&feature=related - BOSS SCENE

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