Monday, April 30, 2012

Hannah Correy - Video Game Article

Flow in Games (and Everything Else)
- Jenova Chen

http://delivery.acm.org/10.1145/1240000/1232769/p31-chen.pdf?ip=137.111.167.137&acc=ACTIVE%20SERVICE&CFID=79735574&CFTOKEN=13399821&__acm__=1335756723_c726cf37076ded49f63a59282d90e6d0

The journal article stresses the importance of user's choice in video games. The implied view is that when the user has choice and can interact with the created game, more enjoyment will be experienced. By allowing for user interaction and choice in video games it will "evoke positive user feelings".
The article links the idea of user enjoyment back to the mid-1970s theory of "Flow" which "represents the feeling of complete and energized focus in an activity, with a high level of enjoyment and fulfillment."(Csikszentmihalyi, Claremont Graduate University, Claremont, CA). It expresses "Flow" as also being in "the Zone", a sensation that can be experienced by all humans during any activity which keeps them captivated and immersed.
This can relate to the creation of my video game map as it is now evident how important users choice is and how greater the enjoyment level can be when a user can interact in the game and determine the course of action.

The movie I am doing for this assignment is Elf,



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